Students
Spire Dorm Students¶
Anchor Root¶
- Female Ant Gnoll
- Rain Scribe
- Bonekeeper-in-Training
Anchor Root is an ant gnoll, a 3-foot-tall humanoid who resembles an aardwolf more than a deadly carnivore. She hails from the small Redridge clan, several weeks’ travel south-west from the Magaambya. Her clan has been in decline for several decades, with important storytellers and religious leaders dying before suitable replacements could be trained. Anchor Root is the only child in the clan with the potential talent o replace Redridge’s aging bonekeeper. It's so much pressure! She pirates music on her rhythm bones, with a tendency towards industrial music with a heavy beat.
Anchor Root's mask is of a crested porcupine; the frills on the back are made from the lucky bones sshe found. These shy porcupines are known to collect bones.
In spring of 4722, got in trouble for recording a Mithrilica concert; helped by Alrinkiri to record more shows without getting caught.
Hobbies: concertgoing, raising beetles, musical curation.
Most Well Known For: interrupting herself halfway through a presentation to exclaim “I’m sorry, I’m boring you” and running out of the room crying.
Strangest Quirk: always talks quiet, says "umm…", and apologizes
Common Associates: Esi (working on music playback magic), Noxolo (scavenging bones), Tzeniwe (stress baking).
Lucky Bones¶
Anchor's trusted chicken familiar. Likes to eat ants and get into trouble. You gave her the perfect name.
Chizire¶
- Male catfolk
- Cascade Bearers
- Slacker
Chizire is known for the still he added to his room, and the interesting brews he concocts. Chizire’s keen ability to teach himself magic and science are just enough to get by… even if the catfolk mostly uses his gifts to keep slugs out of his fermentation barrels. He seems to like pranks, and might be coming around.
Chizire's mask is that of the speckled emperer moth; the moth's camoflague eyes cover his own to make it seem like he's always wide awake. Now, the lazy cat can get away with even more naps!
Hobbies brewing, engineering, finding new and exciting ways to avoid work.
Most Well Known For: building a complete moonshine still in his dorm room from scrap.
Strangest Quirk: always knowing the answer when called on despite visibly sleeping through class.
Common Associates: Haibram (drinking partner), Ignaci (brewing experimental elixirs), Mariama (brewing weird liquors), Okoro (gaming group).
Esi Djana¶
- Female human
- Tempest-Sun Mage
- Ace student
Every school has its star students, and anyone who knows Esi Djana knows that she’s one of them. She fiercly strives to live up to her mother, who she idolizes and is also a Tempest-Sun mage. She may never be able to live up to the idealized image of her mother, but perhaps someday she can learn. She likes to follow the rules and has a kind heart.
Esi's mask is a fearsome cape buffalo, complete with sweeping horns. She will work to protect everything she loves.
In spring of 4722: Got a B- on term paper for Koride. She was comforted by Chimwemwe and spent the night looking at the stars.
Hobbies university administration, campus exploration, book printing, book binding, sports, tactical wargames.
Most Well Known For: once spent 15 straight minutes reciting different synonyms for “wrong” to make a point in an argument.
Strangest Quirk: leaving baubles at magically derived coordinates for others to find.
Common Associates: Anchor Root (working on musical playback magic), Haibram and Mariama (sparring partners), Okoro (exercise partner), Tzeniwe (babysitting).
Haibram Thodja¶
- Male dwarf
- Tempest Sun
- Daredevil
Haibram is known for his feats of daring — including his hang-gliders that soar ever higher and higher. He's also a lover of fire and pyromania. He'd probably be a Tempest-Sun mage except they focus a bit too much on defense and not wnough on raining fire and destruciton down on their enemies.
Haibram's mask is that of a harrier hawk. The daredevil is pleased to have a nible raptor for his spirit animal. Death and destruction from above indeed!
In spring of 4722: won the MECHA-LESHY tournament and swapped to Tempest Sun. Started dojo with Mafika; the top members have awesome leopard bomber jackets and Alrinkiri is one of them too.
Hobbies recreational combat, cloudwatching, hang-gliding, pyromania.
Most Well Known For: umping off a three-story building to win a game of tag.
Strangest Quirk: constantly found at the scene of fires that are actually never his fault.
Common Associates: Chizire (drinking partner), Esi and Mariama (sparring partners).
Ignaci Canterells¶
- Humane Male
- Emerald Boughs
- Thaumaturge
Ignaci has a Chelaxian heritage, but his past till remains mysterious. His motto is "trust no one." He makes money in a variety of ways, including selling alchemical items on the side, managing bets at the Leshy Tournament, and collecting money from the All-Seeing Solutions. He's dashing and fashionable.
Ignaci's mask is that of a gray parrot, one of the best tricksters and mimicks in the bird world. And fashionable, of course.
In spring of 4722: Okoro moved in with him. Officially a couple.
Hobbies cryptography, high fashion, covert explorations.
Most Well Known For: being easily swayed into bad decisions by attractive men.
Strangest Quirk: starting his assignments over from the beginning every time he makes a mistake.
Common Associates: Chizire (brewing experimental elixirs), Noxolo and Tzeniwe (sewing clothing), Okoro (cleaning house in card games, being talked into bad decisions).
Mariama¶
- Female Human
- Cascade bearers
- Chaos magnet
Undeniably a knowledgeable occultist, Mariama lives the kind of life that even storytellers might consider unrealistic, with wildly fluctuating luck and outlandish events frequently plaguing her. To date, Mariama has nearly started a cult by accident while drunk, been subjected to school discipline for selling curses, and had her heirloom magical staff disintegrated by a freak bolt of lightning. Skunky-sweet fumes often emanate from her dorm room.
Mariama's accidentally splashed several jars of paint on her snake-like mask. The random pattern created is that of a bush viper.
Hobbies combat theory, occult lore, linguistics.
Most Well Known For: summoning a devil on accident during a complex mathematical proof.
Strangest Quirk: knows swear words in almost every language
Common Associates: Chizire (brewing weird liquors), Okoro (board games), Esi and Haibram (sparring partners).
Noxolo¶
- Female Human
- Uzunjati
- Augur / Dancer
- Ex student
- Location unknown
Noxolo's past remains mysterous to most. Whether she's smoking cloves in the graveyard or at an underground rave, she is accompanied at all times by a bizarre, 2-foot-long pet she refers to as her “snabble,” a creature that resembles a fuzzy cross between a crocodile and a bear cub. She wears daring and experimental hair styles.
She has only opened up to Soomdevi, whom she told about her past life and her time on the run.
Noxolo was once a noble, from a powerful family. She fled from her home to escape her overbearing family, who had planned out every aspect of her life, including a prearranged marriage to a woman she didn't even know, a boring job in the bureaucracy, uptight social events on the weekends… everything she didn't want. And her parents wouldn't have it any other way, so Noxolo had to go on the run. She disguised herself to hide from the bounty hunters her family sent after her. She wandered for a long time… and during that time, she discovered her own true self.
It was then that the powers came. She started hearing the dead birds whispering to her. They told her where she could be free to truly be herself, and where the past would be dead forever.
Noxolo's mask is that of lappet-faced vulture. A dark and brooding emissary of passage to the beyond.
Hobbies dance, high fashion, watching motes of dust float through the air.
Most Well Known For: using very few words, but they are laden with meaning.
Strangest Quirk: dancing pretty much all the time.
Common Associates: Anchor Root (scavenging bones), Ignaci and Tzeniwe (fashion).
Noxolo went away with Soomdevi, to investigate his past in the shadow plane.
Okoro¶
- Male Human
- Uzunjati
- Researcher and Game master
Okoro is enthusiastic aboutfor whatever his latest project is. He's also a wargammer and Venture-Captain of the local Tomb-Robber society, a guild of gamers. He runs a biweekly game night in the Spire Dorm, and is known for a relentless sense of positivity as well as an irrational fear of butterflies.
Okoro's mask is that of a white rhinocerous; the mask looks monochromatic from afar, but when you see it up close it it full of intricate and mathematically-precise fractals of white and grey.
In spring of 4722: Moved into Ignaci's room. Converted old room to gaming space.
Hobbies sports, board games, card games, deep research dives into random topics.
Most Well Known For: preparing an 8-hour presentation on a completely different topic than the teacher assigned.
Strangest Quirk: is scared of butterflies.
Common Associates: Chizire and Mariama (gaming group), Esi (exercise partner), Ignaci (talking him into bad decisions).
Strands-of-glowing-dawn Tzeniwe¶
- Female anadi
- Emerald boughs
- Dreamweaver & Mother
Tzeniwe is shy, but when she opens up she is a good friend. She is here to make the world a safer and more accepting place for her spiderling children, the twins Zachva and Zanvi. She is a fashionable person, often sewing her onwn garments to match the occasion.
Tzeniwe's peacock spider mask comes out with crooked eyes because that's where Zachva and Zanvi put them. It's perfect because she loves everythign her kids do!
In spring of 4722: Kids start to officially look tto Wisps and consider her an aunt. Kid are in school now too, and they lean on Wisps for guidance.
Hobbies bird-watching, baking, high fashion.
Most Well Known For: having elaborate themed outfits for every class.
Strangest Quirk: leaving hidden anonymous gifts for people.
Common Associates: Anchor Root (stress baking), Esi (babysitting), Ignaci and Noxolo (weaving cloth and sewing clothing).
Rainbows-Reflected-Upon-Gossamer-Strands¶
- Male anadi
- Leader of the new anadi students
- Seer
"Goss" is the most outgoing of the andis who recently arrived on campus. The anadi students haven’t made many friends, as they tend to unsettle other classmates with their preference for their natural humanoid spider forms. They often spend evenings in front of the Hababe Building, a little-used structure that contains storerooms, lecture halls, and spare offices. There, the students discuss arcane theories well past dark.
Hobbies looking for the strands of fate in everything, arcane tinkering.
Most Well Known For: the most outgoing of the new andi students.
Strangest Quirk: often speaks in exclamations.
Common Associates: Tzeniwe and Esi (who are trying to make the andis more comfortable), Barest-Threads-Billowing Maztachia, and Droplets-Hanging-Gently Savanakin.
Barest-Threads-Billowing Maztachia¶
- Male anadi
- Andi scout
- Tracker
"Mazta" is shy, preferring to keep to the shadows or dangle from a tree branch in spider form, keeping lookout. The anadi students haven’t made many friends, as they tend to unsettle other classmates with their preference for their natural humanoid spider forms. They often spend evenings in front of the Hababe Building, a little-used structure that contains storerooms, lecture halls, and spare offices. There, the students discuss arcane theories well past dark.
Hobbies weaving campflague and silently observing the customs of new peoples.
Most Well Known For: scaring Ignaci while hanging from a tree, and saying nothing while the Chelaxian student berated him.
Strangest Quirk: prefers hanging upside down from things.
Common Associates: Tzeniwe and Esi (who are trying to make the andis more comfortable), Rainbows-Reflected-Upon-Gossamer-Strands, and Droplets-Hanging-Gently Savanakin.
Droplets-Hanging-Gently Savanakin¶
- Female anadi
- Andi mage
- Supertaster
"Savana" is a little less quiet than Mazta, but less outgoing than Goss. She loves to try out new cuisines, and enhance their flavors with magic. The anadi students haven’t made many friends, as they tend to unsettle other classmates with their preference for their natural humanoid spider forms. They often spend evenings in front of the Hababe Building, a little-used structure that contains storerooms, lecture halls, and spare offices. There, the students discuss arcane theories well past dark.
Hobbies tasting new foods, the weirder the better.
Most Well Known For: spitting up mangoes on chizire's hammock.
Strangest Quirk: thinks mangoes are the most disgusting food ever.
Common Associates: Tzeniwe and Esi (who are trying to make the andis more comfortable), Rainbows-Reflected-Upon-Gossamer-Strands, and Droplets-Hanging-Gently Savanakin.
Relationships¶
Students who admire you (Helpful) can teach invividual PCs new skills and help all PCs study.
Student | Alrinkiri | Akoril | Chimwemwe | Soomdevi | Wisps |
---|---|---|---|---|---|
Root | H | H | L | L | H |
Chizire | L | I | L | L | L |
Esi | L | L | H | L | H |
Haibram | H | L | H | L | L |
Ignaci | I | I | I | I | I |
Mariama | L | L | H | H | L |
Noxolo | L | L | L | H | L |
Okoro | H | H | L | L | L |
Tzeniwe | L | L | H | L | H |
Goss | L | L | L | L | L |
Mazta | L | L | L | L | L |
Savana | L | L | L | L | L |
L = Liked; H = Helpful; I = Indifferent |
Study benefits¶
- Root: Treat your critical failures when you Study for Rain-Scribe classes as failures instead.
- Esi: Treat your successes to Study for Tempest-Sun Mage classes as critical successes instead.
- Haibram: When you Cram for Rain-Scribe classes, you can Study three times rather than twice.
- Okoro: You don’t get tired after you Cram for Uzunjati classes
- Mariama: You can reroll a check to Study for a Cascade Bearer class; this is a fortune effect.
- Noxolo: Treat your critical failures to Study in Uzunjati classes as failures instead.
- Tzeniwe: Treat your successes to Study for Emerald Boughs classes as critical successes instead, but this doesn’t apply when you Cram.
Students you Sponsor¶
Binji¶
Binji is an adopted friend and helper turned student. She is a Grimple who was bullied by the other gremlins. She wears burlap rags, and is always wringing her hands. She has the face of a mange-ridden opossum, with little tusks She's infested with fleas and uses a butter knife stolen from the cafeteria to scratch herself. You cured her of fleas, taught her to read, and she i now a student!
Fire-Pot Ubanau¶
Fire-Pot ubanau vandalized the school; he's an alchemist with a temper. Alrinkiri vouched for him. Fire-Pot uses Fireball to solve all his problems.
New Students¶
Seloze¶
- male tiefling human
- orator
Selozè’s parents are Bekyar devil-binders, and his birth was the condition of one of their pacts. He ran away from home at a young age, and arrived at the Magaambya after honing his talents on his own.
Fardrik¶
- male tiefling human
- novelist
- emerald bough
Diarmingly charismatic and lover of gossip! From Sargava. Knows Ignaci from those pre-revolution days, but the two didn’t move in the ame circle and they really don't get along.
I’boko¶
- female dwarf
- rain caller
A student who excels at nearly every subject but always seems distant. She often spaces out during class, although her work never seems to suffer for it. However, I’boko never seems to get any satisfaction from her work; in fact, the more successful she is, the more dejected she becomes.
Jumimo¶
- male elf
- renaissance man / professional student
Jumimo has been a student at the academy since before some members of the faculty were even born. While the Ekujae elf is more than qualified to become a lore-speaker, he refuses to take the last steps that would lead to graduation.
Onyije¶
- female half-orc staff warrior
Her entire life path had already been plotted out by her elders before she even came to the academy. As the most accomplished spellcaster and fighter in her home village, she was chosen over a number of rivals to attend the Magaambya. She has the makings of a talented magus, but she’s a bit arrogant and makes no effort to earn friends.