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2E Boons

This list is mirrored from the PFS FaQ page's' Boons List. The purpose of this guide is to provide a complete overview of boon rewards in a structured, searchable, linkable format.

For other items, check out the PFS FaQ Page

Ancestry Boons

Each ancestry is listed, along with the AcP Cost:


Heritage Boons

Each heritage is listed, along with the AcP Cost:

Notable changes

The Changeling, Tengu, Ratfolk, Tiefline, and Aasimar were made free in year 5. In addition the genekin heritage was reduced to 40 AcP along with the talos and ardande heritages. Players who previously purchased those boons will have them updated to grant a free use of the resurrection ritual to those characters, as we have done for past ancestries.


System Traveler Boons

These allow you to play ancestries in the Starfinder Society campaign:


Esoteric Spellcaster Boons

Select an uncommon spell from a curated list of options; the PC gains access to it. Can be purchased multiple times on the same character; select a different spell for each purchase. Each boon costs 20 AcP.

Core Rulebook

Cost 20 AcP

Secrets of Magic

The spells available are:

Cost 20 AcP

Knights of Lastwall

The spells available are:

Cost 20 AcP

Dark Archive

Cost 20 AcP


Avid Collector Boons

Avid Collector: As a Pathfinder, you periodically come across obscure items that are unfamiliar to most other adventurers. Select one of the uncommon items from the Pathfinder Advanced Player’s Guide listed below when you assign this boon to a character. You have access to the item, allowing you to purchase it.

You can assign multiple copies of this boon to a character, each time selecting a different item.

Core Rulebook

Items available are:

Cost 20 AcP

Advanced Player's Guide

Items available are:

* For the daikyu, ignore the following limitation from Advanced Player’s Guide page 248: “Using a daikyu while mounted limits its firing range to your left side.”

**A character with victory plate begins with no victories recorded within the tabard. At the end of an adventure, write the victories currently recorded within the tabard in the Notes section of your chronicle sheet. Those victories carry over to the character’s next adventure.

Cost 20 AcP

Secrets of Magic

Items available are:

Cost 20 AcP

Book of the Dead

Items available are:

Knights of Lastwall

Items available are:

Cost 20 AcP

Gears

Weapons

Choose from:

Cost 20

Combat Gear

Choose from:

Cost 20

Gadgets

Choose from:

Cost 20

Snares

Choose from:

Cost 20

Utility Gear

Choose from:

Cost 20

Magical Wheelchairs

Choose from:

Cost 20

Guns

Each of these boons can be purchased separately and give you access to:

Weapons

Choose from:

Cost 20

Beast Guns

Choose from:

Cost 20

Combination Weapons

Choose from:

Cost 20

Ammunition

Choose from:

Cost 20

Tools and Accessories

Choose from:

Cost 20

Dark Archive

Select an uncommon item from a curated list of Pathfinder Dark Archive options; this character has access to it. Can be purchased multiple times on the same character; select a different item for each purchase.

Cost 20 AcP

Treasure Vault Boons

Each boon grants one item of your choice from the available list. The boons may be purchased multiple times to unlock access to multiple items.

The items available with these boons are as follows:

Armor & Armaments

Select an uncommon item from a curated list of Treasure Vault options; this character has access to it. Can be purchased multiple times on the same character; select a different item for each purchase. Cost: 20 AcP.

Armor adjustment:

Armor rune:

Magic armors:

Magic shield:

Melee weapons:

Ranged weapons:

Coordinating gear:

Celestial armory:

Beast armament:

Alchemy Unleashed

Select an uncommon item from a curated list of Treasure Vault options; this character has access to it. Can be purchased multiple times on the same character; select a different item for each purchase. Cost: 20 AcP.

Alchemical food:

Bottled monstrosities:

Poisons:

Momentary Magic

Select an uncommon item from a curated list of Treasure Vault options; this character has access to it. Can be purchased multiple times on the same character; select a different item for each purchase. Cost: 20 AcP.

Fulus:

Oils :

Potions:

Talismans:

Wondrous consumables:

Trappings of Power

Select an uncommon item from a curated list of Treasure Vault options; this character has access to it. Can be purchased multiple times on the same character; select a different item for each purchase. Cost: 20 AcP.

Assistive items:

Grimoires:

Held items:

Magical tattoos:

Staves:

Coda instruments:

Wands:

Worn items:

Lost Omens Highelm

Select an uncommon item from a curated list of Highhelm options; this character has access to it. Can be purchased multiple times on the same character; select a different item for each purchase. Cost: 20 AcP.

  • furnace of endings or liar’s board (page 58-59)
  • irondust stew (page 73)
  • Bloodhammer Reserve (Select or Black Label only)
  • bloodknuckles
  • dark pepper powder
  • grub gloves
  • unexceptional rune or words of wisdom (pages 86-87)
  • Highhelm drill or Highhelm war shield (page 112)

Note these items are not on AoN yet.

Frequent Shopper Boons

Your PC gains access to a curated list of uncommon items.

Secrets of Magic

Bellweather Lodge:

Cost: 30

Catfish Salvage Solutions:

Cost: 30

The Clockwork Caravan:

Cost: 30

Dracori’s Sensory Emporium

Cost: 30

Historia Reliquary

Cost: 30

Kraken’s Vigor

Cost: 30

Lost & Found

Cost: 30

The Mask and Moon

Cost: 30

Material Changes

Cost: 30

The Menagerie

Cost: 30

Merrygleam

Cost: 30

Relics & Remembrance

Cost: 30

The Resplendent Rose

Cost: 30

The Rune Room

Cost: 30

The Unscathed Blade

Cost: 30

Urban Garden Jewelers

Cost: 30


Specialized Training Boons

Gain access to an archetype or feats from Pathfinder books; each is listed with the AcP Cost:

Secrets of magic

Specialized training

Guns & Gears

Specialized training

Book of the Dead

Specialized Training

  • Hallowed Necromancer: 40
  • Undead Companion: 40
    • ghost
    • skeletal mount
    • skeletal servant
    • vampiric animal
    • zombie
    • These undead companions function like animal companions in all ways, aside from the differences enumerated on page 37 of Book of the Dead.

Necromantic Secrets

Grants one of following feat acess:

Dark Archive

Unseen Companion

Gain access to unseen companions from Pathfinder Dark Archive for this character.

Cost: 40

Alter Ego

Gain access to the Alter Ego archetype from Pathfinder Dark Archive for this character.

Cost: 40

Time Mage

Gain access to the Time Mage archetype from Pathfinder Dark Archive for this character.

Cost: 40


General Boons

These boons can be purchased for any character, and often modify their class, origin, etc.

World traveler

You are treated as being from a particular region for the purpose of accessing character options; this is in addition to access all characters receive to options from their region of origin at character creation.

Cost 20 AcP

Fumbus’s Discoveries (Uncommon)

Gain access to one of the Uncommon items from the Pathfinder Special: Fumbus comic from Dynamite Entertainment.

Cost 20

Fumbus’s Discoveries (Rare)

Gain access to one of the Rare items from the Pathfinder Special: Fumbus comic from Dynamite Entertainment.

Cost 40

Ancestral Adoption I

Ancestral Adoption (Slotless): Whether you grew up with an unlikely family or have since been adopted into an uncommon culture, you have a powerful connection to an uncommon ancestry’s techniques. When you gain the Adopted Ancestry feat (Pathfinder Core Rulebook 258), you can choose either hobgoblin, leshy, or lizardfolk in place of a common ancestry. The following are the ancestry feats you can select from these three options.

  • Hobgoblin: Agonizing Rebuke, Alchemical Scholar, Expert Drill Sergeant, Hobgoblin Lore, Hobgoblin Weapon Discipline, Hobgoblin Weapon Expertise, Hobgoblin Weapon Familiarity, Leech-Clipper, Pride in Arms, Remorseless Lash
  • Leshy: Bark and Tendril, Harmlessly Cute, Leshy Lore, Leshy Superstition, Lucky Keepsake, Shadow of the Wilds, Undaunted
  • Lizardfolk: Lizardfolk Lore, Marsh Runner, Reptile Speaker, Terrain Advantage

Evolving Destiny

[ ] Evolving Destiny (Limited-Use, Service): Your early adventures have exposed you to difficult realities, forcing you to re-examine your skillset. Fortunately, your career is young, and course-correction is fairly straightforward. Between adventures, you can check the box that precedes this boon to completely rebuild your character so long as they have 48 or fewer XP (the Career Change boon allows you to rebuild a character of any level). Remove everything your character has purchased with gp, as well as their class, feats, skill proficiencies, and related features. You may not alter the character's ancestry, heritage or background, but you may change the ability score boosts you selected at character creation. Your character’s wealth is set to 85% of the total gold you’ve earned—this reduction represents a small amount lost from consumable use as well as items sold back for a particularly favorable rate. This rebuilding process does not change the amount of Fame, Reputation, or gp the character has earned, nor does it change the resources your character has expended on services such as spellcasting.

You can also refund any faction boons for the Fame price at which you purchased them, though you cannot sell back Limited-Use boons that you have expended or Faction Champion boons that you have used to earn Reputation for a faction.

All changes to the character must be applied by the time the character next plays an adventure; once the adventure begins, no further changes can be made with this boon.

Career Change

[ ] Career Change (Limited-Use, Service): Your existing abilities have helped you achieve success in the field, but you’re overdue for a drastic change if you’re to continue succeeding in the adventures to come. Between adventures, you can check the box that precedes this boon to completely rebuild your character. Remove everything your character has purchased with gp, as well as their class, feats, skill proficiencies, and related features. You may not alter the character's ancestry, heritage or background, but you may change the ability score boosts you selected at character creation. Your character’s wealth is set to 85% of the total gold you’ve earned—this reduction represents a small amount lost from consumable use as well as items sold back for a particularly favorable rate. This rebuilding process does not change the amount of Fame, Reputation, or gp the character has earned, nor does it change the resources your character has expended on services such as spellcasting.

You can also refund any faction boons for the Fame price at which you purchased them, though you cannot sell back Limited-Use boons that you have expended or Faction Champion boons that you have used to earn Reputation for a faction.

All changes to the character must be applied by the time the character next plays an adventure; once the adventure begins, no further changes can be made with this boon.

Treasure Bundle Insurance

[ ] [ ] [ ] Even when your careful searching doesn’t uncover all of a site’s valuables, you’re able to appraise, repair, and certify what you did recover to maximize their value. You can check a box that precedes this boon at the end of a scenario when you and your allies recovered 9 or fewer of the adventure’s Treasure Bundles. Increase the effective number of Treasure Bundles recovered by 1 for the purpose of calculating the group’s gold piece rewards.

The total number of additional Treasure Bundles provided by this boon cannot exceed the adventure's maximum (10, for a typical scenario).

Special: Multiple copies of this boon can be used during the same adventure, but only to recover up to a total of three lost Treasure Bundles.

Second Chance

[ ] Second Chance (Limited-Use, Service): Adventuring is deadly business, but you have a powerful favor you can call in if your travels result in a premature death. You can check the box that precedes this boon to gain the benefits of the resurrect ritual (Pathfinder Core Rulebook page 415), so long as the ritual’s total cost in diamonds does not exceed 1,000 gp. If the ritual would cost more than 1,000 gp, you must pay any additional costs beyond 1,000 gp.

The ritual takes 1 day to perform and automatically succeeds.

Secondary Initiation

Your contacts have introduced you to an influential member of another organization, allowing you to join that group or train in some of their techniques. Select an organization other than the Pathfinder Society. For the purpose of fulfilling prerequisites and Access conditions, you are treated as being a member of that group in addition to your belonging to the Pathfinder Society.

Special: You can apply this boon multiple times to the same character, but each time you apply it, you relinquish your membership in the previous group in order to join a different group. Before doing so, you must retrain any options that listed membership in your previous group as a prerequisite.

Bequeathal boons

Update January 2022: Previously, this boon had a stipulation that the character receiving the option must wait until they reached the level of the original chronicle sheet to use the option. This text was removed as it was redundant.

Pathfinders often find strange treasures for which they might not have any use. In keeping with the Society's ethos of cooperation, generous Pathfinders spend some of their own time and resources tracking down other agents who could benefit more from these rewards. When you acquire this boon, select one [Uncommon/Rare/Unique] character option to which you’ve gained access through an adventure’s Chronicle Sheet or via a no-cost boon from the online boon store (e.g., a listed magic item or a boon that allows you to acquire a special animal companion).

Choose another of your characters. That character gains access to that special option instead. The receiving PC must also meet any prerequisites for the boon (e.g. they must be Liked by a particular faction to access that faction’s unique gear from Lost Omens Pathfinder Society Guide). On the Chronicle Sheet or Boon, write “Bequeathed” and the recipient character’s number next to the option. You no longer have access to that option (and must retrain the character option or sell an item back for full cost if you acquired the option and would no longer qualify for it).

Option Chosen: _________

Bequeathed To: -20____

Does the Bequeathal boon allow you to transfer Chronicle Boons that have no rarity?

No, it does not. The boon allows you to transfer access to character options. The reference to Chronicle Sheets and rewards from the boon store exists to tell you which places that you could gain access are eligible for transfer via Bequeathal.


Season 3 Backgrounds

The following backgrounds have thematic ties to season 3, and are avialable to anyone. Per Alex, boons won't be live in the boon store until just before Gen Con, at which point they will be legal.

Muesello’s Student (Uncommon Background)

You trained under Venture-Captain Muesello of the Oppara Lodge in Taldor. You learned a few of the mage-machinist’s crafting techniques, and your extensive knowledge of magic items comes in handy during your adventures as a Pathfinder field agent. Choose two ability boosts. One must be to Dexterity or Intelligence, and one is a free ability boost.

You’re trained in the Crafting skill and the Engineering Lore skill. You gain the Crafter’s Appraisal skill feat (Pathfinder Advanced Player’s Guide 204). Additionally, when Muesello is present during your mission briefings, he takes some time to catch up with you and discuss your mission. You gain a +2 circumstance bonus to your checks to Gather Information or Recall Knowledge during the Getting Started segment of such adventures. Be sure to remind your GM that you have a relevant background.

Cost: 4 AcP

Gloriana's Fixer (Uncommon Background)

You used to run certain “errands” for Gloriana Morilla, a close confidante of Grand Princess Eutropia Stavian, the ruler of Taldor. Gloriana took note of your skills and suggested you join the Pathfinder Society, a group she’s heavily involved in herself.

Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost.

You’re trained in the Thievery skill and the Underworld Lore skill. You gain the Subtle Theft skill feat.

Additionally, when Gloriana Morilla is present during your mission briefings, she discreetly checks in with you and provides some pointers. You gain a +2 circumstance bonus to your checks to Gather Information or Recall Knowledge during the Getting Started segment of such adventures. Be sure to remind your GM that you have a relevant background.

Cost: 4 AcP

Almas Clerk (Uncommon Background)

You worked as a clerk at the Golden Cathedral of Almas in Andoran. The Pathfinder Society’s activities in the city, and its passionate defense of its mission, inspired you to join the organization. You help the Society pursue its goals and navigate the laws of Golarion’s many locales.

Choose two ability boosts. One must be to Intelligence or Charisma, and one is a free ability boost.

You’re trained in the Society skill and the Legal Lore skill. You gain the Glean Contents skill feat (Pathfinder Advanced Player’s Guide 206).

Additionally, when you receive a mission briefing in the city of Almas, you know just how to find the information you need. You gain a +2 circumstance bonus to your checks to Gather Information or Recall Knowledge during the Getting Started segment of such adventures. Be sure to remind your GM that you have a relevant background.

Cost: 4 AcP

Friend of Greensteeples (Uncommon Background)

You’re a good friend of Benedet, the majordomo of Greensteeples Manor in Egorian, Cheliax. You’ve learned a thing or two about surviving against all odds thanks to your close association with House Jeggare and the clandestine Pathfinder Society operations based out of Greensteeples.

Choose two ability boosts. One must be to Dexterity or Charisma, and one is a free ability boost.

You’re trained in your choice of the Deception or Society skills, and gain the Assurance skill feat with your chosen skill. You’re also trained in a Lore skill about a narrow category of creatures.

Additionally, when you receive a mission briefing at Greensteeples Manor (or a briefing from Benedet or Varian Jeggare at another location), you receive a warm welcome. You gain a +2 circumstance bonus to your checks to Gather Information or Recall Knowledge during the Getting Started segment of such adventures. Be sure to remind your GM that you have a relevant background.

Cost: 4 AcP

Guest of Sedeq Lodge (Uncommon Background)

Either as a guest, event staff, or part of the construction crew, you spent a significant stretch of time at the Pathfinder Society’s new lodge in Sedeq. The lodge serves as a new home for those fleeing from oppression or otherwise seeking a fresh start in Qadira. The magic and marvels you witnessed at the lodge inspired you to find more excitement as a member of the Pathfinder Society.

Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.

You’re trained in your choice of the Arcana or Religion skills, as well as your choice of the Genie Lore or Sarenrae Lore skills. You gain the Recognize Spell skill feat.

Additionally, when you receive a mission briefing at Sedeq Lodge, your familiarity with the site and the nearby area comes in handy. You gain a +2 circumstance bonus to your checks to Gather Information or Recall Knowledge during the Getting Started segment of such adventures. Be sure to remind your GM that you have a relevant background.

Cost: 4 AcP

Sandswept Survivor (Uncommon Background)

You were in the Sandswept Hall, the Pathfinder Society’s lodge in Sothis, Osirion, when it came under attack from an unrelenting horde of undead. You endured the siege and forged new bonds with your fellow survivors, then joined the Society as a field agent.

Choose two ability boosts. One must be to Constitution or Wisdom, and one is a free ability boost.

You’re trained in the Survival skill and a Lore skill related to a specific type of undead, such as Mummy Lore or Zombie Lore. You gain the Terrain Expertise skill feat with underground terrain.

Additionally, when you receive a mission briefing at the Sandswept Hall, your familiarity with its history and staff grants further insight. You gain a +2 circumstance bonus to your checks to Gather Information or Recall Knowledge during the Getting Started segment of such adventures. Be sure to remind your GM that you have a relevant background.

Cost: 4 AcP

Gold Falls Regular (Uncommon Background)

You’ve long been a regular of Gold Falls Inn, a tavern located near Droskar’s Crag in the Darkmoon Vale region of Andoran. The establishment is a frequent gathering place for adventurers, storytellers, and folk heroes. You took note of the Pathfinder Society’s growing reputation in the area and decided to join up and seek adventure and fame of your own.

Choose two ability boosts. One must be to Constitution or Charisma, and one is a free ability boost.

You’re trained in the Performance skill, as well as your choice of the Cooking Lore skill or Volcano Lore skill. You gain the Impressive Performance skill feat.

Additionally, when you receive a mission briefing at Gold Falls Inn or a settlement in Darkmoon Vale, you can draw on your knowledge of the region and its many stories. You gain a +2 circumstance bonus to your checks to Gather Information or Recall Knowledge during the Getting Started segment of such adventures. Be sure to remind your GM that you have a relevant background.

Cost: 4 AcP


Game reward boons

These boons are purchasable not with AcP but after you have earned a certain reputaton with your faction.

Envoy's Alliance Boons

Skillful Mentor

While working with less experienced Pathfinder allies, you provide vital advice to sharpen your newer colleagues’ skills. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to skill checks to 2.

Envoy's Alliance Gear

By building relationships and trust with the Envoy’s Alliance, you’ve gained access to special items favored by this faction. You gain access to the Envoy’s Alliance faction-specific gear (Lost Omens Pathfinder Society Guide 26).

Heroic Inspiration

Your most momentous actions can inspire your allies to follow suit. When you use a Hero Point to reroll a check and succeed at the check, your allies gain a +1 circumstance bonus to checks of the same type for 1 round (such as attack rolls, Will saves, or Perception checks).

Crafter's Workshop

Your friends in the Envoy’s Alliance share crafting materials and collaborate to create new items more efficiently. You only need to spend 1 day of downtime before attempting your skill check and subsequently beginning to reduce the item’s effective cost.

Harmonic Wayfinder

You have modified your wayfinder to resonate with your allies’ actions, allowing you to better help them in times of need. When you purchase this boon, you apply its benefits to one wayfinder in your possession, granting you a special free action ability when the wayfinder is invested and in your possession.

You can activate this ability as a free action before you Aid an ally. If you roll a success on the check to Aid, you instead get a critical success.

You can safely use this benefit once per adventure. You can attempt to use it a second time, overcharging the wayfinder at the risk of destroying it. When you do so, roll a DC 10 flat check. On a success, the wayfinder is broken. On a failure, the wayfinder is destroyed. If anyone tries to overcharge a wayfinder that’s already been overcharged, the item is automatically destroyed (even if it has been repaired) and does not provide the activated benefit.

Special: You can apply multiple upgrades to a single wayfinder. Each upgrade only affects one wayfinder in your possession, chosen when the boon is purchased. If a wayfinder has multiple upgrades on it, you can only safely use each ability once per scenario.

If the wayfinder with this upgrade is destroyed, you can apply the upgrade to another wayfinder during Downtime for no additional cost beyond that of the wayfinder itself.

Bring Them Back Alive

You are able to leverage your connections within the Society to raise funds for your allies’ resurrection, ensuring that everyone lives to see another adventure. You and your allies treat your effective character levels as 1 lower for the purpose of the raise dead spell and the resurrection ritual. This applies to both the level of the spell or ritual required, as well as to calculating the cost of the diamonds necessary to cast the spell or perform the ritual.

Grand Archive Boons

Magical Mentor

While working with less experienced Pathfinder allies, you provide key spellcasting insights that augment your colleagues’ magic. Any PCs benefiting from a Level Bump and whose levels are lower than yours can prepare one additional spell of their highest-level spell slot or cast one additional spell of their highest-level spell slot. When casting spells of a magical tradition that is the same as the tradition you use for spellcasting, the affected PC also increases the Level Bump’s modifier to spell DCs to 2.

Grand Archive Gear

Gain access to Grand Archive gear from Lost Omens Pathfinder Society Guide. Must be Liked by Grand Archive to obtain.

Heroic Recall

When you spend a Hero Point, you may Recall Knowledge as a free action, rolling twice and using the better result. Must be Admired by Grand Archive to obtain.

Off-Hours Study

You spend your free time studying learning new trivia or practicing unfamiliar languages. When you acquire this boon, choose a common language you don’t know or a Lore skill in which you are untrained. After purchasing this boon. you can spend Downtime practicing the selected language or skill. Once you have expended 50 days of Downtime in this way, you learn the chosen language or become trained in the chosen Lore skill. This boon then grants no further benefit.

Special: You can apply this boon multiple times to the same character. Each time you do so, select a different language or Lore skill.

Esoteric Wayfinder

You have modified your wayfinder to focus your mental energy, driving more reliable insights. When you purchase this boon, you apply its benefits to one wayfinder in your possession, granting you a special free action ability when the wayfinder is invested and in your possession.

You can activate this ability as a free action before you Recall Knowledge. If you roll a critical failure on the Recall Knowledge check, you instead get a failure.

You can safely use this benefit once per adventure. You can attempt to use it a second time, overcharging the wayfinder at the risk of destroying it. When you do so, roll a DC 10 flat check. On a success, the wayfinder is broken. On a failure, the wayfinder is destroyed. If anyone tries to overcharge a wayfinder that’s already been overcharged, the item is automatically destroyed (even if it has been repaired) and does not provide the activated benefit.

Special: You can apply multiple upgrades to a single wayfinder. Each upgrade only affects one wayfinder in your possession, chosen when the boon is purchased. If a wayfinder has multiple upgrades on it, you can only safely use each ability once per scenario.

If the wayfinder with this upgrade is destroyed, you can apply the upgrade to another wayfinder during Downtime for no additional cost beyond that of the wayfinder itself.

Storied Talent

Word of your skill and expertise is spreading, and you find that increasingly prestigious clients are prepared to pay for your services. When using Downtime to Earn Income, you can choose to attempt a task of your level.

Normal: When Earning Income, a PC can attempt a task of their level –2 or lower.

Steady Hand (Grand Archive)

Long hours interacting with fragile manuscripts has taught you how to keep your hands steady. You can activate the following ability once per adventure.

Steady Hand [free-action] (fortune) Roll twice and take the higher result on a Thievery check. You can only activate this ability before rolling the check.

Horizon hunters Boons

Rugged Mentor

While working with less experienced Pathfinder allies, you provide important insights that keep your less experienced colleagues safe from harm. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to saving throws to 2.

Must be Liked by Horizon Hunters to obtain.

Horizon Hunters Gear

Gain access to Horizon Hunters gear from Lost Omens Pathfinder Society Guide. Must be Liked by Horizon Hunters to obtain.

Heroic Hustle

In moments of true heroism, you can always move to where the action is. When you spend a Hero Point to reroll a check, you also gain a +10-foot status bonus to your Speed until the end of your next turn. When you spend a Hero Point to avoid death, you can also Stand as a free action when you become conscious.

Rugged Wayfinder

You have modified your wayfinder to absorb a small amount of your exhaustion, allowing you to continue exploring unhindered. When you purchase this boon, you apply its benefits to one wayfinder in your possession, granting you a special ability when the wayfinder is invested and in your possession.

As an action, you can reduce the severity of your clumsy, enfeebled, or sickened condition, reducing that condition’s value by 1.

You can safely use this benefit once per adventure. You can attempt to use it a second time, overcharging the wayfinder at the risk of destroying it. When you do so, roll a DC 10 flat check. On a success, the wayfinder is broken. On a failure, the wayfinder is destroyed. If anyone tries to overcharge a wayfinder that’s already been overcharged, the item is automatically destroyed (even if it has been repaired) and does not provide the activated benefit.

Special: You can apply multiple upgrades to a single wayfinder. Each upgrade only affects one wayfinder in your possession, chosen when the boon is purchased. If a wayfinder has multiple upgrades on it, you can only safely use each ability once per scenario.

If the wayfinder with this upgrade is destroyed, you can apply the upgrade to another wayfinder during Downtime for no additional cost beyond that of the wayfinder itself.

Exotic Edge (Horizon Hunters)

By traveling so widely, you have developed an intuitive talent for using esoteric techniques. Once per adventure, you can activate this boon as a free action to apply these techniques, gaining a +1 circumstance bonus to either all of your attack rolls or all of your skill checks for 1 round.

Vigilant Seal Boons

Combat Mentor

While working with less experienced Pathfinder allies, you provide pointers and lead drills that ensure your newer colleagues’ attacks strike true. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to attack rolls to 2.

Vigilant Seal Gear

Gain access to Vigilant Seal gear from Lost Omens Pathfinder Society Guide. Must be Liked by Vigilant Seal to obtain.

Heroic Defiance

When you spend your Hero Points to avoid death, you can choose to immediately wake up with 1 Hit Point.

Adversary Lore

It doesn’t matter how powerful your weapons are if you don’t know where to strike. You have taken the time to study a certain category of creatures, making it easier to recall their capabilities later. When you purchase this boon, either select one creature type from List 1 below, or choose two creature types from List 2. You gain a +1 circumstance bonus to Recall Knowledge about creatures of the selected type(s). If your Reputation tier with the Vigilant Seal is Revered, this bonus increases to +2.

List 1: [ ]aberration, [ ]animal, [ ]beast, [ ]construct, [ ]dragon, [ ]elemental, [ ]fiend, [ ]undead.

List 2: [ ]astral, [ ]celestial, [ ]ethereal, [ ]fey, [ ]fungus, [ ]giant, [ ]monitor, [ ]ooze, [ ]plant.

Special: You can apply this boon multiple times to the same character. However, the character must focus their training on one set of creatures before each adventure, and cannot benefit from multiple copies of the boon at the same time.

Adamant Wayfinder

You have specially reinforced your wayfinder, devising a way for the device to absorb harmful energies. When you purchase this boon, you apply its benefits to one wayfinder in your possession, granting you a special ability when the wayfinder is invested and in your possession. You gain the following reaction.

Resist Harm (reaction); Trigger You would take damage; Effect You gain resistance 1 to acid, cold, electricity, fire, force, negative, positive, and sonic damage against one attack, spell, or effect. This applies only to the initial effect, not to any subsequent attacks or damage dealt by the effect (such as persistent damage or an ongoing hazard). This resistance increases to 2 when your reach the Admired Reputation tier with Vigilant Seal, and to 4 when you reach the Revered Reputation Tier.

You can safely use this benefit once per adventure. You can attempt to use it a second time, overcharging the wayfinder at the risk of destroying it. When you do so, roll a DC 10 flat check. On a success, the wayfinder is broken. On a failure, the wayfinder is destroyed. If anyone tries to overcharge a wayfinder that’s already been overcharged, the item is automatically destroyed (even if it has been repaired) and does not provide the activated benefit.

Special: You can apply multiple upgrades to a single wayfinder. Each upgrade only affects one wayfinder in your possession, chosen when the boon is purchased. If a wayfinder has multiple upgrades on it, you can only safely use each ability once per scenario.

If the wayfinder with this upgrade is destroyed, you can apply the upgrade to another wayfinder during Downtime for no additional cost beyond that of the wayfinder itself.

Curse Breaker

You have been entrusted with an accursed item from the Society’s vaults, and you can spend your time in the Grand Lodge patiently unraveling its malign influence. When you acquire this boon, choose a permanent magic item of your level or lower to which you have access. You can spend Downtime erasing the item’s stubborn curse. This uses the same rules as you would to Craft the item, with the following exceptions. First, you must use Arcana, Nature, Occultism, or Religion in place of Crafting for all purposes. Second, you only need to spend 2 days of Downtime before attempting your first skill check and subsequently beginning to reduce the item’s effective cost.

You can uncurse more than one magic item with this boon, but you must finish uncursing one item before beginning the next.

Radiant Oath Boons

Protective Mentor

While working with less experienced Pathfinder allies, you shield your more fragile wards from the threat of death. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase their current and maximum Hit Points by an additional amount equal to 3 times your Radiant Oath reputation tier (Liked = 1, Admired = 2, Revered = 3).

Heroic Intervention

Your heroic moments grant others the will to keep fighting. When you spend a Hero Point, you and any allies within 30 feet who can see you regain 3d6 Hit Points (4d6 if your Radiant Oath reputation tier is 4). This healing also affects dying allies, even if they cannot see you due to being unconscious.

Must be Admired by Radiant Oath to obtain.

Practiced Medic

By spending your off-hours administering medical aid to those in need, you have developed extraordinary first aid instincts. After purchasing this boon, you can spend Downtime to provide medical services to others. Once you have expended 8 days of Downtime in this way, you can expend the boon as a free action before attempting a Medicine check to Administer First Aid, Treat Disease, Treat Poison, or Treat Wounds. You improve your check’s degree of success by one step (such as if you roll a failure, you get a success instead); the boon is not expended if your original roll is a critical success. Once you expend this boon, it provides no other benefit.

Special: You can apply this boon multiple times to the same character, though you cannot expend more than one copy of this boon per adventure.

Radiant Wayfinder

You have specially augmented your wayfinder, devising a way for the device to reveal hidden creatures. When you purchase this boon, you apply its benefits to one wayfinder in your possession, granting it the following activation ability.

Activate [two-action] command (evocation, good, light) Effect The wayfinder glows with a spiritual radiance, revealing that which is hidden.

This has the effects of faerie fire, except the effect occurs in a 10-foot radius centered around you.

You can safely use this benefit once per adventure. You can attempt to use it a second time, overcharging the wayfinder at the risk of destroying it. When you do so, roll a DC 10 flat check. On a success, the wayfinder is broken. On a failure, the wayfinder is destroyed. If anyone tries to overcharge a wayfinder that’s already been overcharged, the item is automatically destroyed (even if it has been repaired) and does not provide the activated benefit.

Special: You can apply multiple upgrades to a single wayfinder. Each upgrade only affects one wayfinder in your possession, chosen when the boon is purchased. If a wayfinder has multiple upgrades on it, you can only safely use each ability once per scenario.

If the wayfinder with this upgrade is destroyed, you can apply the upgrade to another wayfinder during Downtime for no additional cost beyond that of the wayfinder itself.

Ward Against Fiends

Your allies in the Radiant Oath faction performed a ritual to grant you holy protection against demons, daemons, devils, and similar evil beings. Once per adventure, when you roll a critical failure on a saving throw against a fiend, you get a failure instead.

Verdant Wheel Boons

Worldly Mentor

While working with less experienced Pathfinder allies, you help your less experienced colleagues recognize danger and withstand danger. For any PCs benefiting from a Level Bump and whose levels are lower than yours, you increase the Level Bump’s modifier to Perception checks and Initiative rolls to 2.

Must be Liked by Verdant Wheel to obtain.

Heroic Aegis

When spending Hero Points to avert death, gain a +2 status bonus to AC and saving throws. Must be Admired by Verdant Wheel to obtain.

Naturalist

When you apply this boon, choose a common alchemical item or potion of your level or lower to which you have access. The Verdant Wheel has taught you how to craft this item far more efficiently and provided you with a source for the rare herbs and ingredients needed to make 1 batch (typically 4 copies of the item). Making the item with the Verdant Wheel's method uses the standard rules for Crafting the item, with the following exceptions. First, you must use Nature, Survival, or Herbalism Lore in place of Crafting for all purposes. Second, you only need to spend 2 days of Downtime before attempting your first skill check and subsequently beginning to reduce the item’s effective cost.

Special: You can apply this boon multiple times to the same character.

Leshy Companion

You can select the Leshy Familiar feat as a 2nd level class feat, even if you are not a druid. You can ignore the prerequisite of belonging to the leaf order.

When you apply this boon, you can retrain your 2nd level class feat to Leshy Companion without spending Downtime.

Natural Skill

If you are at least trained in Nature, you gain a bonus skill feat from the following list: Natural Medicine, Quick Identification, Recognize Spell, or Train Animal. If you have already selected one of these feats, you can freely retrain your selection.

Hireling Boons

Expert Hireling

Improve a Hireling's skill modifier to 4 + your level. Character must be Liked by any Faction to obtain.

Professional Hireling

Broaden your Hireling's skill set, choosing another Lore and a Skill feat. Character must be Admired by any Faction to obtain.

Master Hireling

Improve a Hireling's skill modifier to 6 + your level. Character must be Revered by any Faction to purchase.

Universal Boons

Wayfinder

Gain a free wayfinder. Character must have played 2 sessions to obtain.

Scenario-Specific

Iceferry Lodge Gear

Access to snowshoes of the long trek.

Must have played PFS(2ed) 1-10: Tarnbreaker's Trail to obtain.

Lantern Lodge Gear

Access to book of translation (Tien).

Must have played PFS(2ed) 1-06: Lost on the Spirit Road OR 2-02 Mountain of Sea and Sky to obtain.

Nexus House Gear

Access to Ganjay book.

Must have played PFS(2ed) 1-00: Origin of the Open Road to obtain.

Open Road Lodge Gear

Access to vermin repellent agent.

Must have played PFS(2ed) 1-16: The Perennial Crown Part 1, Opal of Bhopan AND 1-17: The Perennial Crown Part 2, The Thorned Monarch to obtain.

Woodsedge Lodge Gear

Access to emergency disguise.

Must have played PFS(2ed) 1-21: Mistress of the Maze to obtain.


Chronicle Boons

These boons require a chronicle to be reported to purchase. You can onnly but them for the PC who played the scenario or adventure.

Scenario Boons

1–00: Origin of the Open Road

Nexian Researcher - limited-use benefit to Lore: Pathfinder Society.

1–01: The Absalom Initiation A

Engraved Wayfinder - a personalized wayfinder lid from Janira Gavix.

1-01: The Absalom Initiation Boon B

Society Connections - one time Downtime benefit.

1-02: The Mosquito Witch

Cryptid Scholar - limited use benefit to Recall Knowledge

1–03: Escaping the Grave

Team Player - limited use benefit to Aid Ally actions.

1–04: Bandits of Immenwood Boon A

A Thorny Situation - Vengeant Thorn will remember you in future meetings.

1-04: Bandits of Immenwood Boon B

Touched by the Storm: slot this boon to gain cold resistance 1 and electricity resistance 1

1-05: Trailblazer’s Bounty

Experienced Mountaineer - slot boon to treat mountainous terrain as difficult.

1–06: Lost on the Spirit Road

Traveler of the Spirit Road - limited-use benefit to checks in a forested area.

1–07: Flooded King's Court Boon A

Blast from the Past: A surviving NPC will remember your actions.

1–07: Flooded King's Court Boon B

To Seal and Protect: A destroyed NPC will have consequences.

1–08: Revolution on the Riverside

River Kingdoms Politician: Limited-use downtime activity with future payoff.

1–09: Star-Crossed Voyages Boon A

Ally of the Iruxi: Your actions will have a positive effect in the future.

1–09: Star-Crossed Voyages Boon B

Iruxi Bane: Your actions may have a negative effect in the future.

1–10: Tarnbreaker’s Trail

Tarnbreaker Champions: Benefits when adventuring in the Lands of the Linnorm Kings.

1–11: Flames of Rebellion Boon A

Devil's Keep: Gain a special reaction.

1–11: Flames of Rebellion Boon B

Diggen the Liar: Your actions may have consequences in the future.

1–12: Burden of Envy

Valais's Assurance: limited-use lay on hands.

1–13: Devil at the Crossroads

Convention Hero: additional hero point while playing at a convention.

1–14: Lions of Katapesh

Big Game Hunter: limited-use boon to help Track animals.

1–15: The Blooming Catastrophe

Finadar Leshy: special background for leshy characters.

1–16: The Perennial Crown Part 1: Opal of Bhopan

Blood Offering: Participation in a local tradition will have an effect in the future.

1–17: The Perennial Crown Part 2:

The Thorned Monarch Fey Influence: rare ancestry feat for this character.

1–18: Lodge of the Living God Boon A

Light in the Dark: Bonus to Diplomacy checks while in Razmiran.

1–18: Lodge of the Living God Boon B

Narsen's Web: bonus to Sense Motive against disguised individuals.

1–19: Iolite Squad Alpha

Iolite Trainee Hobgoblin: access to background for hobgoblin characters.

1–20: The Lost Legend

Waters of Warlock's Burrow: Limited-use casting of disrupting weapons.

1–21: Mistress of the Maze

Maze Walker: gain benefits of Planar Survival skill feat.

1–22: Doom of Cassomir

Doom Averted: Limited-use decrease of dying value.

1–23: Star-Crossed Court

Seasoned Diplomat: Limited-use boon to boost training in Diplomacy and Society.

1–25: Grim Symphony

Grand Finale: limited-use boost when dying.

2–00: The King in Thorns (levels 1-2, 3-6, 7-8)

Spark of Life: one-time reduction in cost of raise dead.

2–03: Catastrophe's Spark

Fluent in Cyclops: your characters can learn the Cyclops language.

2–08: A Frosty Mug

Tutelage: Gain benefits due to an encounter with a notable individual.

2–19: Enter the Pallid Peak

Kin-Warded: This character gains access to an Uncommon clan dagger rune.

PFS (2ed) Intro #1: The Second Confirmation

econd Confirmation Wayfinder: gain a free wayfinder with a note from a new friend.

3-07: The Locked Lodge

Infernal Magistrix’s Blessing This character gains access to an Infernal Contract. Must have played PFS 3-07: The Locked Lodge to download.

PFS (2ed) Special #3-99: Time Traveler

Time Traveler: gain access to a rare background. Must have played PFS 3-99: Fate in the Future to download.

3-09: Cracked Animus Gem

One of your characters takes possession of a cracked animus gem, allowing them access to an uncommon archetype. Must have played PFS2 3-09: The Secluded Siege to download.

3-15: Nivi Rhombodazzle’s Reward

This character gains access to a new rare item and a deity's power to affect the dice of fate. Must have played PFS2 3-15: Cavern of the Sundered Song to download.

Quest Boons

PFS (2ed) Quest #1: The Sandstone Secret

Sand Slide: gain reaction to help avoid traps.

PFS (2ed) Quest #2: Unforgiving Fire Boon A

One-Who-Waits: limited-use ability to avoid critical failure on Acrobats or Athletics.

PFS (2ed) Quest #2: Unforgiving Fire Boon B

Student of the Unforgiving Fire: gain access to a rare Monk stance.

PFS (2ed) Quest #3: Grehunde’s Gorget

Legacy of the Gorget: provides benefit in PFS 1-10: Tarnbreaker's Trail and possible future scenarios.

PFS (2ed) Quest #4: Port Peril Pub Crawl

Boon A Fane's Friend: you have impressed a notable pirate captain.

PFS (2ed) Quest #4: Port Peril Pub Crawl Boon B

Stella's Associate: you have failed to impress a pirate captain.

PFS (2ed) Quest #6: Archaeology in Aspenthar

Secrets of the Jistkan Alchemists: limited-use boon to increase success during Downtime crafting.

PFS (2ed) Quest #7: A Curious Claim

Amateur Adjuster: limited-use bonus to checks relating to Druman business or bureaucracy.

PFS (2ed) Quest #8: Shadows of the Black Sovereign

Numerian Archaeologist: limited-use bonus to saving throws against technological effects.

PFS (2ed) Quest #9: Wayfinder Origins

Wayfinder Connections: access to higher-level Wayfinders.

PFS (2ed) Quest #10: The Broken Scales

Sewer Dragon Recruit: access to new background for kobold characters.

PFS (2ed) Quest #11: A Parchment Tree

Amateur Genealogist: limited-use increase in proficiency in Genealogy Lore or Heraldry Lore.

PFS (2ed) Quest #12: Putrid Seeds

Fruit Basket: one-time use of a lesser elixir of life.

One-Shots

Pathfinder One-Shot Sundered Waves: Friends on the High Seas

One-time ability to play one of the pregenerated characters from Sundered Waves in a Pathfinder Society scenario. Must have played Sundered Waves to obtain.

Pathfinder One-Shot Dinner at Lionlodge: Survivor of Lionlodge

One-time ability to play one of the pregenerated characters from Dinner at Lionlodge in a Pathfinder Society scenario. Must have played Dinner at Lionlodge to obtain.

Pathfinder One-Shot: Head-Shot the Rot: New Sheriff in Town

One-time ability to play one of the pregenerated characters from Head-Shot the Rot in a Pathfinder Society scenario. Must have played Head-Shot the Rot to obtain.

Mark of the Mantis: Mantis Devotee

Gain access to a new deity and a related weapon. Must have played Mark of the Mantis to download.

Threshold of Knowledge: Across the Threshold

Gain access to two new spells. Must have played Threshold of Knowledge to download.

Module & Adventure Boons

The Fall of Plaguestone Boon A

Fiery Companion: limited access to fiery leopard animal companion.

The Fall of Plaguestone Boon B

Noala's Lessons: access to Relentless Stalker or Wilderness Spotter feats.

The Slithering

Build Slimy Doom Gain access to the Oozemorph Archetype. Must have played The Slithering to obtain.

The Slithering

Heroes of Kibwe One-time ability to play one of the pregenerated characters from The Slithering in a Pathfinder Society scenario. Must have played The Slithering to obtain.

Menace Under Otari

Access to the Deckhand background. Must have played at least one level of Menace Under Otari to obtain.

Night of the Gray Death: Retired Gardener

Gain access to Gray Gardener feats and qualify for membership in the organization. Must have played Night of the Gray Death to download.

Adventure paths

Age of Ashes

Pathfinder Adventure Path #146: Cult of Cinders (Age of Ashes 2 of 6)

Mwangi Summoner: access to additional Mwangi-based creatures for summoning spells.

Pathfinder Adventure Path #147: Tomorrow Must Burn (Age of Ashes 3 of 6) Boon A

Heroic Membership: gain membership in either Lacunafex spy network or Bellflower Network.

Pathfinder Adventure Path #147: Tomorrow Must Burn (Age of Ashes 3 of 6) Boon B

Expanded Summoning: access to additional creatures for summoning spells.

Pathfinder Adventure Path #148: Fires of the Haunted City (Age of Ashes 4 of 6) Boon A

Crystal Clear: gain access to Crystal Keeper archetype.

Pathfinder Adventure Path #148: Fires of the Haunted City (Age of Ashes 4 of 6) Boon B

Expanded Summoning: access to additional creatures for summoning spells.

Pathfinder Adventure Path #149: Against the Scarlet Triad (Age of Ashes 5 of 6) Boon A

Advanced Training: gain access to either additional poisoner feats or the Zephyr Guard archetype.

Pathfinder Adventure Path #149: Against the Scarlet Triad (Age of Ashes 5 of 6) Boon B

Katapesh Companion: gain access to new animal companions.

Pathfinder Adventure Path #149: Against the Scarlet Triad (Age of Ashes 5 of 6) Boon C

Expanded Summoning: access to additional creatures for summoning spells.

Pathfinder Adventure Path #150: Broken Promises (Age of Ashes 6 of 6) Boon A

Legacy of Ashes: access to specific rare backgrounds.

Pathfinder Adventure Path #150: Broken Promises (Age of Ashes 6 of 6) Boon B

Paragon of Promise: gain access to capstone abilities.

Extinctino Curse

Extinction Curse: The Show Must Go On - Run Away and Join the Circus

Gain access to either the Juggler or Staff Acrobat archetype. Must have played The Show Must Go On to obtain.

Extinction Curse: The Show Must Go On - Snare Training

Gain access to new snares. Must have played The Show Must Go On to obtain.

Extinction Curse: The Show Must Go On - One with Nature

Gain access to environmental spells. Must have played The Show Must Go On to obtain.

Extinction Curse: The Show Must Go On - Expanded Summoning

Gain access to new creatures to summon. Must have played The Show Must Go On to obtain.

Extinction Curse: Legacy of the Lost God - Friend to the Animals

Gain access to the Animal Trainer archetype. Must have played Legacy of the Lost God to obtain.

Extinction Curse: Legacy of the Lost God - Circus Caster

Gain access to circus-themed spells. Must have played Legacy of the Lost God to obtain.

Extinction Curse: Life's Long Shadows - Hero Material

Gain access to either the Golem Crafter or Turpin Rowe Lumberjack Archetype. Must have played Life's Long Shadows to obtain.

Extinction Curse: Life's Long Shadows - Expanded Summoning

Gain access to a new creature to summon. Must have played Life's Long Shadows to obtain.

Extinction Curse: Siege of the Dinosaurs - Scaled Friends

Gain access to Uncommon animal companions. Must have played Siege of the Dinosaurs to obtain.

Extinction Curse: Siege of the Dinosaurs - Eater-Eating Magic

Gain access to new spells. Must have played Siege of the Dinosaurs to obtain.

Extinction Curse: Siege of the Dinosaurs - Expanded Summoning

Gain access to a new creature to summon. Must have played Siege of the Dinosaurs to obtain.

Extinction Curse: Lord of the Black Sands - Darklands Magic

Gain access to new spells. Must have played Lord of the Black Sands to obtain.

Extinction Curse: The Apocalypse Prophet - Extinction Curse Capstones

Gain access to high-level character options. Must have played The Apocalypse Prophet to obtain.

Extinction Curse: The Apocalypse Prophet - Pinnacle of Power

Gain access to high-level spells. Must have played The Apocalypse Prophet to obtain.

Abomination Vaults

Pathfinder Adventure Path: Abomination Vaults - Ghost Hunter

Gain access to the Ghost Hunter Archetype. Must have played Ruins of Gauntlight or part 1 of the Abomination Vaults Compilation to obtain.

Pathfinder Adventure Path: Abomination Vaults - Cursed Knowledge

Gain access to certain spells from Hands of the Devil. Must have played Hands of the Devil or part 2 of the Abomination Vaults Compilation to obtain.

Pathfinder Adventure Path: Abomination Vaults - Thresholds of Truth

Gain access to the Eldritch Researcher Archetype. Must have played Hands of the Devil or part 2 of the Abomination Vaults Compilation to obtain.

Pathfinder Adventure Path: Abomination Vaults - Blood and Plasma

Gain access to some spells from Eyes of Empty Death. Must have played Eyes of Empty Death or part 3 of the Abomination Vaults Compilation to obtain.

Pathfinder Adventure Path: Abomination Vaults - Drow Shootist

Gain access to the Drow Shootist Archetype. Must have played Eyes of Empty Death or part 3 of the Abomination Vaults Compilation to obtain.

Fists of the Ruby Phoenix

Fists of the Ruby Phoenix: Despair on Danger Island - Learn from the Competition

Gain access to new feats. Must have played Despair on Danger Island to download.

Fists of the Ruby Phoenix: Despair on Danger Island - Tien Training

Gain access to one of two archetypes. Must have played Despair on Danger Island to download.

Fists of the Ruby Phoenix: Despair on Danger Island - Expanded Summoning

Gain access to new creatures to summon. Must have played Despair on Danger Island to download.

Fists of the Ruby Phoenix: Ready? Fight! - Ready? Feats!

Gain access to new feats. Must have played Ready? Fight! to download.

Fists of the Ruby Phoenix: Ready? Fight! - Golden Enforcer

Gain access to a new archetype. Must have played Ready? Fight! to download.

Fists of the Ruby Phoenix: Ready? Fight! - Expanded Summoning

Gain access to new creatures to summon. Must have played Ready? Fight! to download.

Fists of the Ruby Phoenix: King of the Mountain - Touched by the Phoenix

Gain access to a new bloodline for all your characters. Must have played King of the Mountain to download.

Fists of the Ruby Phoenix: King of the Mountain - Feather in Your Capstone

Gain access to new capstone feats for all your characters. Must have played King of the Mountain to download.

Strength of Thousands

Strength of Thousands - Magaambyan Attendant

Treat this character as a Magaambyan Attendant for purposes of access to character options. Character must have credit for at least one volume of Strength of Thousands to download.

Strength of Thousands: Kindled Magic - Study Group

Gain access to three character options from Kindled Magic. Must have played Kindled Magic to download.

Strength of Thousands: Kindled Magic - Expanded Summoning

Gain access to new creatures to summon. Must have played Kindled Magic to download.

Strength of Thousands: Spoken on the Song Wind - Of Tale and Song

Gain access to one of two archetypes. Must have played Spoken on the Song Wind to download.

Strength of Thousands: Hurricane's Howl - Bloodsalt Dragon Disciple

All your characters gain access to a new dragon bloodline. Must have played Hurricane's Howl to download.

Strength of Thousands: Hurricane's Howl - Spells of the Sodden Lands

This character gains access to new spells. Must have played Hurricane's Howl to download.

Strength of Thousands: Secrets of the Temple-City - Unquenchable Light

All your characters gain access to a new deity option. Must have played Secrets of the Temple-City to download.

Strength of Thousands: Secrets of the Temple-City - Eclipse Spells

This character gains access to new spells. Must have played Secrets of the Temple-City to download.

Strength of Thousands: Secrets of the Temple-City - Revolutionary Training

This character gains access to a new archetype and character options. Must have played Secrets of the Temple-City to download.

Strength of Thousands: Doorway to the Red Star - Galaxy Brain

This character gains access to new spells. Must have played Doorway to the Red Star to download.

Strength of Thousands: Shadows of the Ancients - Masks of the Magic Warriors

This character gains access to capstone feats. Must have played Shadows of the Ancients to download.

Quest for the Frozen Flame

Quest for the Frozen Flame: Broken Tusk Moon - Skills of the Following

This character gains access to survival-related skill feats. Must have played Broken Tusk Moon to download.

Quest for the Frozen Flame: Broken Tusk Moon - Mammoth Lords Magic

This character gains access to survival-related spells. Must have played Broken Tusk Moon to download.

Quest for the Frozen Flame: Broken Tusk Moon - Game Hunter

This character gains access to the Game Hunter archetype. Must have played Broken Tusk Moon to download.

Quest for the Frozen Flame: Broken Tusk Moon - Expanded Summoning

This character gains access to new creatures to summon. Must have played Broken Tusk Moon to download.

Quest for the Frozen Flame: Lost Mammoth Valley - Cold, Dead Spells

This character gains access to new necromantic spells. Must have played Lost Mammoth Valley to download.

Quest for the Frozen Flame: Lost Mammoth Valley - Gods of the North

All your characters gain access to new deities. Must have played Lost Mammoth Valley to download.

Quest for the Frozen Flame: Lost Mammoth Valley - Expanded Summoning

This character gains access to new creatures to summon. Must have played Lost Mammoth Valley to download.

Quest for the Frozen Flame: Burning Tundra - Emblem Spells

This character gains access to new spells. Must have played Burning Tundra to download.

Quest for the Frozen Flame: Burning Tundra - Mammoth Achievement

This character gains access to the Mammoth Lord archetype. Must have played Burning Tundra to download.

Quest for the Frozen Flame: Burning Tundra - Megafriend

This character gains access to new uncommon animal companions. Must have played Burning Tundra to download.

Shadows at Sundown: Draco Domum

This character gains access to a new specific familiar. Must have played Shadows at Sundown to download.